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<p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
"Courier New"'>Collisions&nbsp;:</span></b></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="boxedin/BoxedinD.dpr"><b>Bboxedin</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>sphere bouncing inside a 3DS object</span></li>
  <li class=MsoNormal><span lang=FR>sphere collision detection with a complex
      (high poly) mesh</span></li>
  <li class=MsoNormal><span lang=FR>using the octree to speed up collision
      detection</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=493 height=393 src=boxedin/Boxedin.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="BoxSphere/BoxSphereD.dpr"><b>BoxSphere</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>testing for collisions between a box and a
      sphere</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=494 height=389 src=BoxSphere/BoxSphere.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="facevsface/FacevsFaceD.dpr"><b>FacevsFace</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>accurate face vs face collision detection
      between freeforms</span></li>
  <li class=MsoNormal><span lang=FR>accurate collision detection between cubes
      (test case)</span></li>
  <li class=MsoNormal><span lang=FR>moving objects in 3D with the mouse</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=508 height=394 src=facevsface/FacevsFace.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="meshhit/MeshHitD.dpr"><b>Meshhit</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>basic raycast collision with a mesh</span></li>
  <li class=MsoNormal><span lang=FR>finding mesh surface point and normal below
      mouse</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=508 height=287 src=meshhit/MeshHit.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="OcclusionQuery/OcclusionQueryD.dpr"><b>OcclusionQuery</b></a><b>&nbsp;:</b></span></li>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>simple demo showing how to use an occlusion
      query to see if an object is visible</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=518 height=310 src=OcclusionQuery/OcclusionQuery.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="octree/OctreeD.dpr"><b>Octree demo</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>raycast collision with a complex (high
      poly) mesh</span></li>
  <li class=MsoNormal><span lang=FR>using the octree to speed up collision
      detection</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=518 height=387 src=octree/Octree.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="RayBox/RayBoxD.dpr"><b>Raybox</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>testing for collisions between a ray and a
      box</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=521 height=398 src=RayBox/RayBox.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="Raycast/RayCastD.dpr"><b>RayCast</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>raycasting intersection sample
      (RayCastIntersect function)</span></li>
  <li class=MsoNormal><span lang=FR>a two-cents worth raytracer</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=524 height=295 src=Raycast/RayCast.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="sphere/SphereD.dpr"><b>Sphere</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>ultra-basic collision detection sample</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=524 height=405 src=sphere/Sphere.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="TriangleBox/TriangleBoxD.dpr"><b>Trianglebox</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>testing for collisions between a triangle
      and a box</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<p class=MsoNormal><img border=0 width=527 height=348 src=TriangleBox/TriangleBox.jpg></p>

<p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>

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